
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
583
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Posted - 2014.07.22 22:31:00 -
[1] - Quote
After all of the rainbows and ponies of the current MMO market, I decided to give Eve a shot. It blew my mind that this game has survived and I've just been soaking in the glory since, just being glad that I've finally found an MMO that remembers it's roots. So where would I take it?
Tactical FCing so that we can see some real geniuses pull off some real fights, instead of a grinding numbers game like we can get out of any other MMO.
More ships, and more variety in their roles. More choices means more variations in combat which means less iWin doctrines. Eve is more interesting as a whole as a result.
Less arbitrary restrictions, like the current Sov mechanics, and more flavor restrictions, that don't really have a significant impact on the gameplay of Eve but make the world and how players interact with it more interesting.
A more defined Karma system. Eve already has a Karma system, believe it or not, otherwise using alts to do your dirty deeds wouldn't be nearly as popular and API checks for corp applications wouldn't exist. What I mean by more defined is that people have a better understanding of the long-term impacts of their actions without any intrusive/blunt explanations. And no, this doesn't discourage negative behavior. It encourages it by allowing the player to develop a more interesting and detailed path of development for their character, and to take consequences into account and prepare for them ahead of time instead of being surprised by their sudden and ugly arrival. More long-tail gameplay ensues for both the bad guys and the good guys.
Murderdeath AI: I want AI that is so inconceivably evil that it drives players to try PvP as a means of escape from the insanity. People say that better AI will just drive carebears further into their caves, but I think if they were actually challenged in their gameplay on a regular basis in PvP quality fights and lost ships regularly thanks to this, the gap between PvP and PvE wouldn't seem so large to them, and might reduce the skill gap between the two groups. I want to see AI that refits in their nearby stations for more E-war and tackle, bounces for better range control and warps out if you don't have it pointed when you start dealing hull damage. RR, spider tanking, wrecking balls, cloaky tackle with drones, deployables, bumping, you name it I want to see it in PvE. I don't think I've shot a rat in 4 or 5 months for the same reason I don't play zombie games. It is mind-numbingly pointless.
More story and background in the areas of gameplay where people go looking for it, like Epic Arcs, COSMOS, and exploration, given to the player in ways that they don't feel it is being forced on them if they are not there looking for the story. Random datachips in the loot with background fluff on the factions, flavor items with descriptions that allude to historic events that can be further researched elsewhere or fill in small gaps in other pieces of lore. Etc... I would also like to see breadcrumb trails laid out for new players to follow filled with the propaganda of their race, so that players are given an investment to go along with activities like FW. Dozens of things can be done to hide story just behind the corner for people who don't want it interfering with their gameplay, and just within reach of those looking for it. A lot of it already is, I just think there are a bucketload of missed opportunities for every one that CCP uses.
More encouragement for PvP support roles like escorting, recon, rear guard, harassment and attrition, etc..
Less support for lazy gameplay styles and more for active participation within Eve and it's inhabitants.
So many things to do... Wait, CCP kills kittens now too?!-á - Freyya
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